![assassin assassin](https://img.game-news24.com/2021/10/The-new-NieR-PC-port-has-been-removed-from-the-Denuvo-DRM.jpeg)
So, in summary, the difference on my machine between running the game at 1920x1080p with Environment / Textures and Shadows bumped up one notch, versus 1600×900 with everything on low or off was pretty negligible. I was careful to restart Assassin’s Creed: Unity after each substantial graphics change, because the game itself notes you should do this when changing textures, and it seems wise for other options as well.Ĭurious to see what would happen, I tried bumping the resolution down to 1600×900 to see if that gained me any frames. Yes, switching textures up to Ultra-Mega-Max is going to tank everything, but venturing into the realms of Environment on medium and Textures on high basically made no difference to anything. Weirder still is the complete lack of effect bumping up some settings actually had on those frame-rates. You’d think this scene would drop to 10fps or something, but no. It’s all pretty bizarre and inconsistent. Later, in Paris proper, I’d be getting better frame-rates on rooftops or in certain streets than I did inside a narrow jail corridor fighting a couple of guards. Weirdly, it wasn’t the infamous crowd scenes which gave my machine the most bother (they caused dips, but usually to 25-ish.) Instead, it was the terror of indoor furnishings.įor some reason, going inside buildings makes my PC very unhappy.
![assassin assassin](https://www.legitreviews.com/wp-content/uploads/2015/11/Assassins-Creed-Syndicate.jpg)
The pre-rendered cutscenes seemed to hold 60 for me too, which was nice at least. Except if I climbed up high enough and looked directly at a wall texture, then it offered me a brief glimpse of life as a 60fps-er. Wandering around Versailles (as grown Arno, not the fruit stealing bit with mini Arno) rewarded me with frames in the 20-30 range.
#Assassin's creed syndicate pc port 1080p#
You’ve got:Įnvironment Quality: Low / Medium / High / Very High /Ultraįor my purposes, as soon as I was able to access the graphics menu (it’s a Ubisoft game, so obviously you can’t just do that at the main menu) I started out with everything on either “low” or “off.” Not quite ready to let go of the 1080p dream just yet, my early tests used 1920×1080. So, I’ll use the amazing power of words to summarise them instead. I’d be deluded to expect Assassin’s Creed: Unity to hold 60fps at 1080p resolution or anything like that, but it doesn’t seem too unreasonable to aim for 30 with graphics options on the lower end of the scale. Assassin’s Creed: Black Flag (after patches) was much the same. It also runs newer releases like Shadow of Mordor just fine (the 40-60fps range) on a mix of medium-high settings. This PC recently ran former Xbox One exclusive Ryse at a higher resolution, higher image quality and higher frame-rate than its native console platform. Assassin’s Creed: Unity does (sort of) run on the Xbox One, after all. Now, that’s fine to take a face value, but it’s probably worth pointing out that the minimum PC requirements seem, frankly, pretty nuts. Not by a whole lot, but it does fall outside what Ubisoft says people need to run the game. I’ve been running this on an i3-2100 / 8GB / 2GB HD 7870 set-up which, as stated, is (somewhat) outside the minimum boundaries on the CPU and GPU side. Let’s lay out some numbers first so we all know where we are. You don’t get an option to pet dogs any more.